Cocos2D-Android-1之源码详解:3.ActionsTest

package org.cocos2d.tests;

成都创新互联公司成立以来不断整合自身及行业资源、不断突破观念以使企业策略得到完善和成熟,建立了一套“以技术为基点,以客户需求中心、市场为导向”的快速反应体系。对公司的主营项目,如中高端企业网站企划 / 设计、行业 / 企业门户设计推广、行业门户平台运营、成都App制作、手机网站开发、微信网站制作、软件开发、服务器托管等实行标准化操作,让客户可以直观的预知到从成都创新互联公司可以获得的服务效果。

import java.io.IOException;

import java.io.InputStream;

import javax.microedition.khronos.opengles.GL10;

import org.cocos2d.actions.base.CCAction;

import org.cocos2d.actions.base.CCFollow;

import org.cocos2d.actions.base.CCRepeatForever;

import org.cocos2d.actions.camera.CCOrbitCamera;

import org.cocos2d.actions.instant.CCCallFunc;

import org.cocos2d.actions.instant.CCCallFuncN;

import org.cocos2d.actions.instant.CCCallFuncND;

import org.cocos2d.actions.instant.CCHide;

import org.cocos2d.actions.instant.CCPlace;

import org.cocos2d.actions.instant.CCShow;

import org.cocos2d.actions.instant.CCToggleVisibility;

import org.cocos2d.actions.interval.CCAnimate;

import org.cocos2d.actions.interval.CCBezierBy;

import org.cocos2d.actions.interval.CCBezierTo;

import org.cocos2d.actions.interval.CCBlink;

import org.cocos2d.actions.interval.CCDelayTime;

import org.cocos2d.actions.interval.CCFadeIn;

import org.cocos2d.actions.interval.CCFadeOut;

import org.cocos2d.actions.interval.CCJumpBy;

import org.cocos2d.actions.interval.CCJumpTo;

import org.cocos2d.actions.interval.CCMoveBy;

import org.cocos2d.actions.interval.CCMoveTo;

import org.cocos2d.actions.interval.CCPropertyAction;

import org.cocos2d.actions.interval.CCRepeat;

import org.cocos2d.actions.interval.CCRotateBy;

import org.cocos2d.actions.interval.CCRotateTo;

import org.cocos2d.actions.interval.CCScaleBy;

import org.cocos2d.actions.interval.CCScaleTo;

import org.cocos2d.actions.interval.CCSequence;

import org.cocos2d.actions.interval.CCSpawn;

import org.cocos2d.actions.interval.CCTintBy;

import org.cocos2d.actions.interval.CCTintTo;

import org.cocos2d.config.ccMacros;

import org.cocos2d.layers.CCLayer;

import org.cocos2d.layers.CCScene;

import org.cocos2d.menus.CCMenu;

import org.cocos2d.menus.CCMenuItemImage;

import org.cocos2d.nodes.CCAnimation;

import org.cocos2d.nodes.CCDirector;

import org.cocos2d.nodes.CCLabel;

import org.cocos2d.nodes.CCNode;

import org.cocos2d.nodes.CCSprite;

import org.cocos2d.opengl.CCDrawingPrimitives;

import org.cocos2d.opengl.CCGLSurfaceView;

import org.cocos2d.opengl.CCTexture2D;

import org.cocos2d.opengl.GLResourceHelper;

import org.cocos2d.opengl.GLResourceHelper.Resource;

import org.cocos2d.types.CCBezierConfig;

import org.cocos2d.types.CGPoint;

import org.cocos2d.types.CGRect;

import org.cocos2d.types.CGSize;

import org.cocos2d.types.ccColor3B;

import android.app.Activity;

import android.graphics.Bitmap;

import android.graphics.BitmapFactory;

import android.os.Bundle;

import android.view.Window;

import android.view.WindowManager;

// ActionsTest, there is a downloadable demo here:

//  http://code.google.com/p/cocos2d-android-1/downloads/detail?name=ActionsTest.3gp&can=2&q=#makechanges

//

public class ActionsTest extends Activity {//依然是个activity的类

private static final String LOG_TAG = ActionsTest.class.getSimpleName();//得到包名

public static final int kTagAnimationDance = 1;//这个设为1

private CCGLSurfaceView mGLSurfaceView;//得到一个cocose2d的surfaceview

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

requestWindowFeature(Window.FEATURE_NO_TITLE);//无标头

getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,//全屏

WindowManager.LayoutParams.FLAG_FULLSCREEN);

getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, 

WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);//不会变黑

mGLSurfaceView = new CCGLSurfaceView(this);//以自己的上下文建立surface,同时让导演中的上下文变成this

CCDirector director = CCDirector.sharedDirector();//得到导演

director.attachInView(mGLSurfaceView);//把这个view链接到导演

director.setDeviceOrientation(CCDirector.kCCDeviceOrientationLandscapeLeft);//横屏

setContentView(mGLSurfaceView);//把这个view展示刀屏幕上

// show FPS

CCDirector.sharedDirector().setDisplayFPS(true);//显示帧频率

// frames per second

CCDirector.sharedDirector().setAnimationInterval(1.0f / 30);//多少秒动一下

//导演是个全局的变量集合。

CCScene scene = CCScene.node();//生成一个新场景,因为他不提供new方法所以这样写

scene.addChild(nextAction());//给场景添加一个图层

// Make the Scene active

CCDirector.sharedDirector().runWithScene(scene);//把场景推到栈顶,并且下一个场景设为当前场景

}

static int sceneIdx = -1;

static Class<?> transitions[] = {//一个类列表,方便用来实现不同的窗口

ActionManual.class,

ActionMove.class,

ActionRotate.class,

ActionScale.class,

ActionJump.class,

ActionBezier.class,

ActionBlink.class,

ActionFade.class,

ActionTint.class,

ActionAnimate.class,

ActionSequence.class,

ActionSequence2.class,

ActionSpawn.class,

ActionReverse.class,

ActionDelayTime.class,

ActionRepeat.class,

ActionRepeatForever.class,

ActionRotateToRepeat.class,

ActionRotateJerk.class,

ActionCallFunc.class,

ActionCallFuncND.class,

ActionReverseSequence.class,

ActionReverseSequence2.class,

ActionOrbit.class,

ActionFollow.class,

ActionProperty.class,

};

@Override

public void onStart() {//方法的复写,以下同理

super.onStart();

}

@Override

public void onPause() {

super.onPause();

CCDirector.sharedDirector().onPause();

}

@Override

public void onResume() {

super.onResume();

CCDirector.sharedDirector().onResume();

}

@Override

public void onDestroy() {

super.onDestroy();

CCDirector.sharedDirector().end();

// CCTextureCache.sharedTextureCache().removeAllTextures();

}

// 

// Actions here

// 

static CCLayer nextAction() {//用来返回即将要画的图层

sceneIdx++;

sceneIdx = sceneIdx % transitions.length;

return restartAction();

}

static CCLayer backAction() {

sceneIdx--;

int total = transitions.length;

if (sceneIdx < 0)

sceneIdx += total;

return restartAction();

}

static CCLayer restartAction() {

try {

Class<?> c = transitions[sceneIdx];

return (CCLayer) c.newInstance();

} catch (Exception e) {

return null;

}

}

static class ActionDemo extends CCLayer {

CCSprite grossini;

CCSprite tamara;

CCSprite kathia;

public ActionDemo(){

super();

// Example:

// You can create a sprite using a Texture2D

Bitmap bmp = null;

InputStream is;//用流打开一个图片,变成

try {

is = CCDirector.theApp.getAssets().open("grossini.png");

bmp = BitmapFactory.decodeStream(is);

is.close();

} catch (IOException e) {

// TODO Auto-generated catch block

e.printStackTrace();

}

// Keep copy for reinit texture after Activity pause

final Bitmap bmpCopy = bmp.copy(bmp.getConfig(), false);//得到一个不可变的图像

bmp.recycle();//原图回收

CCTexture2D tex = new CCTexture2D();//新建一个纹理

tex.setLoader(new GLResourceHelper.GLResourceLoader() {

@Override

public void load(Resource res) {

Bitmap bmpForInit = bmpCopy.copy(bmpCopy.getConfig(), false);//依然是得到一个不能改变的拷贝

((CCTexture2D)res).initWithImage(bmpForInit);//以此来作为res的的纹理

}

});

grossini = CCSprite.sprite(tex);//把纹理变为精灵

// or just use://或者这样用

// grossini = CCSprite.sprite(bmp);

// and better not to use this way at all(this is better for manually generated tex)//最好别这样用

// because you have to store bmp copy in memory.

// use for assets:

// CCTexture2D tex = CCTextureCache.sharedTextureCache().addImage("grossini.png");//他会占用内存

// grossini = CCSprite.sprite(tex);

// Example:

// Or you can create an sprite using a filename. PNG, JPEG and BMP files are supported. Probably TIFF too

tamara = CCSprite.sprite("grossinis_sister1.png");//生成2个精灵

kathia = CCSprite.sprite("grossinis_sister2.png");

addChild(grossini, 1);

addChild(tamara, 2);

addChild(kathia, 3);

CGSize s = CCDirector.sharedDirector().winSize();//生成一个大小

grossini.setPosition(CGPoint.ccp(s.width/2, s.height/3));

tamara.setPosition(CGPoint.ccp(s.width/2, 2*s.height/3));

kathia.setPosition(CGPoint.ccp(s.width/2, s.height/2));

CCLabel label = CCLabel.makeLabel(title(), "DroidSans", 24);//生成一个label

addChild(label);

label.setPosition(CGPoint.ccp(s.width/2, s.height-50));

String subtitle = subtitle();

if( subtitle != null) {

CCLabel l = CCLabel.makeLabel(subtitle, "DroidSerif", 16);

addChild(l, 1);

l.setPosition(CGPoint.ccp(s.width/2, s.height-80));

}

CCMenuItemImage item1 = CCMenuItemImage.item("b1.png", "b2.png", this, "backCallback");

CCMenuItemImage item2 = CCMenuItemImage.item("r1.png", "r2.png", this, "restartCallback");

CCMenuItemImage item3 = CCMenuItemImage.item("f1.png", "f2.png", this, "nextCallback");

CCMenu menu = CCMenu.menu(item1, item2, item3);//和之前的文章一样,生成菜单

menu.setPosition(CGPoint.zero());

item1.setPosition(CGPoint.ccp( s.width/2 - 100, 30));

item2.setPosition(CGPoint.ccp( s.width/2, 30));

item3.setPosition(CGPoint.ccp( s.width/2 + 100, 30));

addChild(menu, 1);

}

public void restartCallback(Object sender) {//同理与上一篇的文章

CCScene s = CCScene.node();

s.addChild(restartAction());

CCDirector.sharedDirector().replaceScene(s);

}

public void nextCallback(Object sender) {

CCScene s = CCScene.node();

s.addChild(nextAction());

CCDirector.sharedDirector().replaceScene(s);

}

public void backCallback(Object sender) {

CCScene s = CCScene.node();

s.addChild(backAction());

CCDirector.sharedDirector().replaceScene(s);

}

public void alignSpritesLeft(int numberOfSprites) {//一个通用的方法用来设定不同的大小

CGSize s = CCDirector.sharedDirector().winSize();

if( numberOfSprites == 1 ) {

tamara.setVisible(false);

kathia.setVisible(false);

grossini.setPosition(CGPoint.ccp(60, s.height/2));

} else if( numberOfSprites == 2 ) {

kathia.setPosition(CGPoint.ccp(60, s.height/3));

tamara.setPosition(CGPoint.ccp(60, 2*s.height/3));

grossini.setVisible(false);

} else if( numberOfSprites == 3 ) {

grossini.setPosition(CGPoint.ccp(60, s.height/2));

tamara.setPosition(CGPoint.ccp(60, 2*s.height/3));

kathia.setPosition(CGPoint.ccp(60, s.height/3));

} else {

ccMacros.CCLOG(LOG_TAG, "ActionsTests: Invalid number of Sprites");

}

}

public void centerSprites(int numberOfSprites) {//同理

CGSize s = CCDirector.sharedDirector().winSize();

if( numberOfSprites == 1 ) {

tamara.setVisible(false);

kathia.setVisible(false);

grossini.setPosition(CGPoint.ccp(s.width/2, s.height/2));

} else if( numberOfSprites == 2 ) {

kathia.setPosition(CGPoint.ccp(s.width/3, s.height/2));

tamara.setPosition(CGPoint.ccp(2*s.width/3, s.height/2));

grossini.setVisible(false);

} else if( numberOfSprites == 3 ) {

grossini.setPosition(CGPoint.ccp(s.width/2, s.height/2));

tamara.setPosition(CGPoint.ccp(2*s.width/3, s.height/2));

kathia.setPosition(CGPoint.ccp(s.width/3, s.height/2));

} else {

ccMacros.CCLOG(LOG_TAG, "ActionsTests: Invalid number of Sprites");

}

}

public String title() {

return "No title";

}

public String subtitle() {

return null;

}

}

static class  ActionManual extends ActionDemo {//第一个类的解析,当执行这个模块时,将会运行如下脚本

public void onEnter() {

super.onEnter();

CGSize s = CCDirector.sharedDirector().winSize();

tamara.setScaleX(2.5f);//设置x的比例

tamara.setScaleY(-1.0f);//设置y的比例

tamara.setPosition(CGPoint.ccp(100,70));

tamara.setOpacity(128);//设置明暗度

grossini.setRotation(120);//设置旋转角度

grossini.setPosition(CGPoint.ccp(s.width/2, s.height/2));

grossini.setColor(ccColor3B.ccc3( 255,0,0));

kathia.setPosition(CGPoint.ccp(s.width-100, s.height/2));

kathia.setColor(ccColor3B.ccBLUE);

}

public String title() {

return "Manual Transformation";

}

}

static class ActionMove extends ActionDemo {//移动

public void onEnter() {

super.onEnter();

centerSprites(3);

CGSize s = CCDirector.sharedDirector().winSize();

CCMoveTo actionTo = CCMoveTo.action(2, CGPoint.ccp(s.width-40, s.height-40));//设置移动动作,2秒

CCMoveBy actionBy = CCMoveBy.action(2, CGPoint.ccp(80,80));//设置相对移动动作

CCMoveBy actionByBack = actionBy.reverse();//反向动作自动生成

tamara.runAction(actionTo);//运行

grossini.runAction(CCSequence.actions(actionBy, actionByBack));//组合连续动作,不同步

kathia.runAction(CCMoveTo.action(1, CGPoint.ccp(40,40)));

}

public String title() {

return "MoveTo / MoveBy";

}

}

static class ActionRotate extends ActionDemo {//旋转

public void onEnter() {

super.onEnter();

centerSprites(3);//3号位置,之前的一个设定位置的方法

CCRotateTo actionTo = CCRotateTo.action(2, 45);//旋转2秒内转到45

CCRotateTo actionTo2 = CCRotateTo.action(2, -45);

CCRotateTo actionTo0 = CCRotateTo.action(2, 0);

tamara.runAction(CCSequence.actions(actionTo, actionTo0));

CCRotateBy actionBy = CCRotateBy.action(2, 360);//顺时针相对转动360

CCRotateBy actionByBack = actionBy.reverse();

grossini.runAction(CCSequence.actions(actionBy, actionByBack));

kathia.runAction(CCSequence.actions(actionTo2, actionTo0.copy()));

}

public String title() {

return "RotateTo / RotateBy";

}

}

static class ActionScale extends ActionDemo {//大小变化

public void onEnter() {

super.onEnter();

centerSprites(3);

CCScaleTo actionTo = CCScaleTo.action(2, 0.5f);//2秒钟变小0.5比例

CCScaleBy actionBy = CCScaleBy.action(2, 2);//2秒变大2倍

CCScaleBy actionBy2 = CCScaleBy.action(2, 0.25f, 4.5f);//2秒,宽变小0.25,长变大4.5

CCScaleBy actionByBack = actionBy.reverse();

tamara.runAction(actionTo);

grossini.runAction(CCSequence.actions(actionBy, actionByBack));

kathia.runAction(CCSequence.actions(actionBy2, actionBy2.reverse()));

}

public String title() {

return "ScaleTo / ScaleBy";

}

}

static class ActionJump extends ActionDemo {//跳跃

public void onEnter() {

super.onEnter();

CCJumpTo actionTo = CCJumpTo.action(2, CGPoint.ccp(300,300), 50, 4);//时间,跳到哪一点,高度,次数

CCJumpBy actionBy = CCJumpBy.action(2, CGPoint.ccp(300,0), 50, 4);

CCJumpBy actionUp = CCJumpBy.action(2, CGPoint.ccp(0,0), 8, 4);

CCJumpBy actionByBack = actionBy.reverse();

tamara.runAction(actionTo);

grossini.runAction(CCSequence.actions(actionBy, actionByBack));

kathia.runAction(CCRepeatForever.action(actionUp));

}

public String title() {

return "JumpTo / JumpBy";

}

}

static class ActionBezier extends ActionDemo {//曲线移动,以下省略

public void onEnter() {

super.onEnter();

CGSize s = CCDirector.sharedDirector().winSize();

//

// startPosition can be any coordinate, but since the movement

// is relative to the Bezier curve, make it (0,0)

//

// sprite 1

CCBezierConfig bezier = new CCBezierConfig();

bezier.controlPoint_1 = CGPoint.ccp(0, s.height/2);

bezier.controlPoint_2 = CGPoint.ccp(300, -s.height/2);

bezier.endPosition = CGPoint.ccp(300,100);

CCBezierBy bezierForward = CCBezierBy.action(3, bezier);

CCBezierBy bezierBack = bezierForward.reverse();

CCSequence seq = CCSequence.actions(bezierForward, bezierBack);

CCRepeatForever rep = CCRepeatForever.action(seq);

// sprite 2

tamara.setPosition(CGPoint.ccp(80,160));

CCBezierConfig bezier2 = new CCBezierConfig();

bezier2.controlPoint_1 = CGPoint.ccp(100, s.height/2);

bezier2.controlPoint_2 = CGPoint.ccp(200, -s.height/2);

bezier2.endPosition = CGPoint.ccp(240,160);

CCBezierTo bezierTo1 = CCBezierTo.action(2, bezier2);

// sprite 3

kathia.setPosition(CGPoint.ccp(400,160));

CCBezierTo bezierTo2 = CCBezierTo.action(2, bezier2);

grossini.runAction(rep);

tamara.runAction(bezierTo1);

kathia.runAction(bezierTo2);

}

public String title() {

return "BezierBy / BezierTo";

}

}

static class ActionBlink extends ActionDemo {//闪烁

public void onEnter() {

super.onEnter();

centerSprites(2);

CCBlink action1 = CCBlink.action(2, 10);

CCBlink action2 = CCBlink.action(2, 5);

tamara.runAction(action1);

kathia.runAction(action2);

}

public String title() {

return "Blink";

}

}

static class ActionFade extends ActionDemo {//显影

public void onEnter() {

super.onEnter();

centerSprites(2);

tamara.setOpacity(0);

CCFadeIn action1 = CCFadeIn.action(1.0f);

CCFadeOut action1Back = action1.reverse();

CCFadeOut action2 = CCFadeOut.action(1.0f);

CCFadeIn action2Back = action2.reverse();

tamara.runAction(CCSequence.actions(action1, action1Back));

kathia.runAction(CCSequence.actions(action2, action2Back));

}

public String title() {

return "FadeIn / FadeOut";

}

}

static class ActionTint extends ActionDemo {//颜色渐变

public void onEnter() {

super.onEnter();

centerSprites(2);

CCTintTo action1 = CCTintTo.action(2, ccColor3B.ccc3(255, 0, 255));

CCTintBy action2 = CCTintBy.action(2, ccColor3B.ccc3(-127, -255, -127));

CCTintBy action2Back = action2.reverse();

tamara.runAction(action1);

kathia.runAction(CCSequence.actions(action2, action2Back));

}

public String title() {

return "TintTo / TintBy";

}

}

static class ActionAnimate extends ActionDemo {//贞贞动画

public void onEnter() {

super.onEnter();

centerSprites(1);

CCAnimation animation = CCAnimation.animation("dance");

for( int i=1;i<15;i++)

animation.addFrame(String.format("grossini_dance_%02d.png", i));

CCAnimate action = CCAnimate.action(3, animation, false);

CCAnimate action_back = action.reverse();

grossini.runAction(CCSequence.actions(action, action_back));

}

public String title() {

return "Animation";

}

}

static class ActionSequence extends ActionDemo {//连续动作

public void onEnter() {

super.onEnter();

alignSpritesLeft(1);

CCSequence action = CCSequence.actions(

CCMoveBy.action(2, CGPoint.ccp(240,0)),

CCRotateBy.action(2, 540)

);

grossini.runAction(action);

}

public String title() {

return "Sequence: Move + Rotate";

}

}

static class ActionSequence2 extends ActionDemo {

public void onEnter() {

super.onEnter();

alignSpritesLeft(1);

grossini.setVisible(false);

CCSequence action = CCSequence.actions(

CCPlace.action(CGPoint.ccp(200,200)),

CCShow.action(),

CCMoveBy.action(1, CGPoint.ccp(100,0)),

CCCallFunc.action(this, "callback1"),

CCCallFuncN.action(this, "callback2"),

CCCallFuncND.action(this, "callback3", Float.valueOf(1.0f))

);

grossini.runAction(action);

}

public void callback1() {

CGSize s = CCDirector.sharedDirector().winSize();

CCLabel label = CCLabel.makeLabel("callback 1 called", "DroidSans", 16);

label.setPosition(CGPoint.ccp( s.width/4*1,s.height/2));

addChild(label);

}

public void callback2(Object sender) {

CGSize s = CCDirector.sharedDirector().winSize();

CCLabel label = CCLabel.makeLabel("callback 2 called", "DroidSans", 16);

label.setPosition(CGPoint.ccp( s.width/4*2,s.height/2));

addChild(label);

}

public void callback3(Object sender, Object data) {

CGSize s = CCDirector.sharedDirector().winSize();

CCLabel label = CCLabel.makeLabel("callback 3 called", "DroidSans", 16);

label.setPosition(CGPoint.ccp( s.width/4*3,s.height/2));

addChild(label);

}

public String title() {

return "Sequence of InstantActions";

}

}

static class ActionSpawn extends ActionDemo {//同步动画

public void onEnter() {

super.onEnter();

alignSpritesLeft(1);

CCAction action = CCSpawn.actions(

CCJumpBy.action(2, CGPoint.ccp(300,0), 50, 4),

CCRotateBy.action(2, 720));

grossini.runAction(action);

}

public String title() {

return "Spawn: Jump + Rotate";

}

}

static class ActionRepeatForever extends ActionDemo {//永久重复动画

public void onEnter() {

super.onEnter();

centerSprites(1);

CCSequence action = CCSequence.actions(

CCDelayTime.action(1),

CCCallFuncN.action(this, "repeatForever")

);

grossini.runAction(action);

}

public void repeatForever(Object sender) {

CCRepeatForever repeat = CCRepeatForever.action(CCRotateBy.action(1.0f, 360));

((CCNode)sender).runAction(repeat);

}

public String title() {

return "CallFuncN + RepeatForever";

}

}

static class ActionRotateToRepeat extends ActionDemo {

public void onEnter() {

super.onEnter();

centerSprites(2);

CCRotateTo act1 = CCRotateTo.action(1, 90);

CCRotateTo act2 = CCRotateTo.action(1, 0);

CCSequence seq = CCSequence.actions(act1, act2);

CCRepeatForever rep1 = CCRepeatForever.action(seq);

CCRepeat rep2 = CCRepeat.action(seq.copy(), 10);

tamara.runAction(rep1);

kathia.runAction(rep2);

}

public String title() {

return "Repeat/RepeatForever + RotateTo";

}

public String subtitle() {

return "You should see smooth movements (no jerks). issue #390";

}

}

static class ActionRotateJerk extends ActionDemo {

public void onEnter() {

super.onEnter();

centerSprites(2);

CCSequence seq = CCSequence.actions(

CCRotateTo.action(0.5f, -20),

CCRotateTo.action(0.5f, 20)

);

CCRepeat rep1 = CCRepeat.action(seq, 10);

CCRepeatForever rep2 = CCRepeatForever.action(seq.copy());

tamara.runAction(rep1);

kathia.runAction(rep2);

}

public String title() {

return "RepeatForever / Repeat + Rotate";

}

public String subtitle() {

return "You should see smooth movements (no jerks). issue #390";

}

}

static class ActionReverse extends ActionDemo {

public void onEnter() {

super.onEnter();

alignSpritesLeft(1);

CCJumpBy jump = CCJumpBy.action(2, CGPoint.ccp(300,0), 50, 4);

CCSequence action = CCSequence.actions(jump, jump.reverse());

grossini.runAction(action);

}

public String title() {

return "Reverse an action";

}

}

static class ActionDelayTime extends ActionDemo {

public void onEnter() {

super.onEnter();

alignSpritesLeft(1);

CCMoveBy move = CCMoveBy.action(1, CGPoint.ccp(150,0));

CCSequence action = CCSequence.actions(move, CCDelayTime.action(2), move);

grossini.runAction(action);

}

public String title() {

return "DelayTime: m + delay + m";

}

}

static class ActionReverseSequence extends ActionDemo {

public void onEnter() {

super.onEnter();

alignSpritesLeft(1);

CCMoveBy move1 = CCMoveBy.action(1, CGPoint.ccp(250,0));

CCMoveBy move2 = CCMoveBy.action(1, CGPoint.ccp(0,50));

CCSequence seq = CCSequence.actions(move1, move2, move1.reverse());

CCSequence action = CCSequence.actions(seq, seq.reverse());

grossini.runAction(action);

}

public String title() {

return "Reverse a sequence";

}

}

static class ActionReverseSequence2 extends ActionDemo {

public void onEnter() {

super.onEnter();

alignSpritesLeft(2);

// Test:

//   Sequence should work both with IntervalAction and InstantActions

CCMoveBy move1 = CCMoveBy.action(1, CGPoint.ccp(250,0));

CCMoveBy move2 = CCMoveBy.action(1, CGPoint.ccp(0,50));

CCToggleVisibility tog1 = CCToggleVisibility.action();

CCToggleVisibility tog2 = CCToggleVisibility.action();

CCSequence seq = CCSequence.actions(move1, tog1, move2, tog2, move1.reverse());

CCRepeat action = CCRepeat.action(

CCSequence.actions(seq, seq.reverse()), 3);

// Test:

//   Also test that the reverse of Hide is Show, and vice-versa

kathia.runAction(action);

CCMoveBy move_tamara = CCMoveBy.action(1, CGPoint.ccp(100,0));

CCMoveBy move_tamara2 = CCMoveBy.action(1, CGPoint.ccp(50,0));

CCHide hide = CCHide.action();

CCSequence seq_tamara = CCSequence.actions(move_tamara, hide, move_tamara2);

CCSequence seq_back = seq_tamara.reverse();

tamara.runAction(CCSequence.actions(seq_tamara, seq_back));

}

public String title() {

return "Reverse sequence 2";

}

}

static class ActionRepeat extends ActionDemo {

public void onEnter() {

super.onEnter();

alignSpritesLeft(2);

CCMoveBy a1 = CCMoveBy.action(1, CGPoint.ccp(150,0));

CCRepeat action1 = CCRepeat.action(

CCSequence.actions(CCPlace.action(CGPoint.ccp(60,60)), a1), 3);

CCRepeatForever action2 = CCRepeatForever.action(

CCSequence.actions( a1.copy(), a1.reverse()));

kathia.runAction(action1);

tamara.runAction(action2);

}

public String title() {

return "Repeat / RepeatForever actions";

}

}

static class ActionCallFunc extends ActionDemo {

public void onEnter() {

super.onEnter();

centerSprites(3);

CCSequence action = CCSequence.actions(

CCMoveBy.action(2, CGPoint.ccp(200,0)),

CCCallFunc.action(this, "callback1")

);

CCSequence action2 = CCSequence.actions(

CCScaleBy.action(2, 2),

CCFadeOut.action(2),

CCCallFuncN.action(this, "callback2")

);

CCSequence action3 = CCSequence.actions(

CCRotateBy.action(3, 360),

CCFadeOut.action(2),

CCCallFuncND.action(this, "callback3", Float.valueOf(1.0f))

);

grossini.runAction(action);

tamara.runAction(action2);

kathia.runAction(action3);

}

public void callback1() {

// ccMacros.CCLOG(LOG_TAG,"callback 1 called");

CGSize s = CCDirector.sharedDirector().winSize();

CCLabel label = CCLabel.makeLabel("callback 1 called", "DroidSans", 16);

label.setPosition(CGPoint.ccp( s.width/4*1,s.height/2));

addChild(label);

}

public void callback2(Object sender) {

// ccMacros.CCLOG(LOG_TAG, "callback 2 called from:" + String.valueOf(sender));

CGSize s = CCDirector.sharedDirector(). winSize();

CCLabel label = CCLabel.makeLabel("callback 2 called", "DroidSans", 16);

label.setPosition(CGPoint.ccp( s.width/4*2,s.height/2));

addChild(label);

}

public void callback3(Object sender, Object data) {

// NSLog(@"callback 3 called from:%@ with data:%x",sender,(int)data);

CGSize s = CCDirector.sharedDirector().winSize();

CCLabel label = CCLabel.makeLabel("callback 3 called", "DroidSans", 16);

label.setPosition(CGPoint.ccp( s.width/4*3,s.height/2));

addChild(label);

}

public String title() {

return "Callbacks: CallFunc and friends";

}

}

static class ActionCallFuncND extends ActionDemo {

public void onEnter() {

super.onEnter();

centerSprites(1);

CCSequence action = CCSequence.actions(

CCMoveBy.action(2, CGPoint.ccp(200,0)),

CCCallFuncND.action(this, "callbackND", "a different implemetation of CCCallFuncND from iphone version")

);

grossini.runAction(action);

}

public void callbackND(Object sender, Object data) {

// the action runner, grossini, is the sender.

CCSprite obj = (CCSprite)sender;

String msg   = (String)data;

obj.removeFromParentAndCleanup(true);

ccMacros.CCLOGINFO("callbackND", msg);

}

public String title() {

return "CallFuncND + auto remove";

}

public String subtitle() {

return "CallFuncND + remove sprite. Grossini dissapears in 2s";

}

}

static class ActionOrbit extends ActionDemo {

public void onEnter() {

super.onEnter();

centerSprites(3);

CCOrbitCamera orbit1 = CCOrbitCamera.action(2, 1, 0, 0, 180, 0, 0);

CCSequence action1 = CCSequence.actions(

orbit1,

orbit1.reverse()

);

CCOrbitCamera orbit2 = CCOrbitCamera.action(2, 1, 0, 0, 180, -45, 0);

CCSequence action2 = CCSequence.actions(

orbit2,

orbit2.reverse()

);

CCOrbitCamera orbit3 = CCOrbitCamera.action(2, 1, 0, 0, 180, 90, 0);

CCSequence action3 = CCSequence.actions(

orbit3,

orbit3.reverse()

);

kathia.runAction(CCRepeatForever.action(action1));

tamara.runAction(CCRepeatForever.action(action2));

grossini.runAction(CCRepeatForever.action(action3));

CCMoveBy move = CCMoveBy.action(3, CGPoint.ccp(100,-100));

CCMoveBy move_back = move.reverse();

CCSequence seq = CCSequence.actions(move, move_back);

CCRepeatForever rfe = CCRepeatForever.action(seq);

kathia.runAction(rfe);

tamara.runAction(rfe.copy());

grossini.runAction(rfe.copy());

}

public String title() {

return "OrbitCamera action";

}

}

static class ActionFollow extends ActionDemo {

public void onEnter() {

super.onEnter();

centerSprites(1);

CGSize winSize = CCDirector.sharedDirector().winSize();

grossini.setPosition(CGPoint.ccp(-200, winSize.height/2));

CCMoveBy move = CCMoveBy.action(2, CGPoint.ccp(winSize.width*3,0));

CCMoveBy move_back = move.reverse();

CCSequence seq = CCSequence.actions(move, move_back);

CCRepeatForever rep = CCRepeatForever.action(seq);

grossini.runAction(rep);

this.runAction(

CCFollow.action(grossini, CGRect.make(0, 0, (winSize.width*2)-100, winSize.height))

);

}

public void draw(GL10 gl) {

CGSize winSize = CCDirector.sharedDirector().winSize();

float x = winSize.width*2 - 100;

float y = winSize.height;

CGPoint vertices[] = {

CGPoint.ccp(5,5), CGPoint.ccp(x-5,5),

CGPoint.ccp(x-5,y-5), CGPoint.ccp(5,y-5)

};

CCDrawingPrimitives.ccDrawPoly(gl, vertices, 4, true);

}

public String title() {

return "Follow action";

}

public String subtitle() {

文章题目:Cocos2D-Android-1之源码详解:3.ActionsTest
网页网址:https://www.cdcxhl.com/article48/jodcep.html

成都网站建设公司_创新互联,为您提供营销型网站建设品牌网站设计企业网站制作商城网站网站设计App开发

广告

声明:本网站发布的内容(图片、视频和文字)以用户投稿、用户转载内容为主,如果涉及侵权请尽快告知,我们将会在第一时间删除。文章观点不代表本网站立场,如需处理请联系客服。电话:028-86922220;邮箱:631063699@qq.com。内容未经允许不得转载,或转载时需注明来源: 创新互联

绵阳服务器托管