HTML5Canvas阴影用法演示-创新互联

HTML5 Canvas阴影用法演示

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HTML5 Canvas中提供了设置阴影的四个属性值分别为:

context.shadowColor = “red” 表示设置阴影颜色为红色

context.shadowOffsetX = 0表示阴影相对TEXT的水平距离,0表示两者水平位置重合

context.shadowOffsetY = 0表示阴影相对TEXT的垂直距离,0表示两者垂直位置重合

context.shadowBlur = 10 阴影模糊效果,值越大模糊越厉害。

一个最简单的带有阴影的矩形代码如下:

context.shadowColor ="RGBA(127,127,127,1)";

context.shadowOffsetX = 3;

context.shadowOffsetY = 3;

context.shadowBlur = 0;

context.fillStyle ="RGBA(0, 0, 0, 0.8)";

context.fillRect(10, hh+10, 200,canvas.height/4-20);

效果如下:

HTML5 Canvas阴影用法演示

阴影文字:

只要设置shadowOffsetX与shadowOffsetY的值,当值都正数时,阴影相对文字的右下

方偏移。当值都为负数时,阴影相对文字的左上方偏移。

3D拉影效果:

在同一位置不断的重复绘制文字同时改变shadowOffsetX、shadowOffsetY、shadowBlur

的值,从小到大不断偏移不断增加,透明度也不断增加。就得到了拉影效果文字。

边缘模糊效果文字:

在3D拉影效果的基础上在四个方向重复,就得到了边缘羽化的文字效果。

运行效果:

HTML5 Canvas阴影用法演示

程序代码:

<!DOCTYPE html> <html> <head> <meta http-equiv="X-UA-Compatible" content="chrome=IE8"> <meta http-equiv="Content-type" content="text/html;charset=UTF-8"> <title>Canvas Clip Demo</title> <link href="default.css" rel="stylesheet" /> 	<script> 		var ctx = null; // global variable 2d context 		var imageTexture = null; 		window.onload = function() { 			var canvas = document.getElementById("text_canvas"); 			console.log(canvas.parentNode.clientWidth); 			canvas.width = canvas.parentNode.clientWidth; 			canvas.height = canvas.parentNode.clientHeight; 			 			if (!canvas.getContext) { 			    console.log("Canvas not supported. Please install a HTML5 compatible browser."); 			    return; 			} 			var context = canvas.getContext('2d'); 			 			// section one - shadow and blur 			context.fillStyle="black"; 			context.fillRect(0, 0, canvas.width, canvas.height/4); 			context.font = '60pt Calibri'; 			 			context.shadowColor = "white"; 			context.shadowOffsetX = 0; 			context.shadowOffsetY = 0; 			context.shadowBlur = 20; 			context.fillText("Blur Canvas", 40, 80); 			context.strokeStyle = "RGBA(0, 255, 0, 1)"; 			context.lineWidth = 2; 			context.strokeText("Blur Canvas", 40, 80); 			 			// section two - shadow font 			var hh = canvas.height/4; 			context.fillStyle="white"; 			context.fillRect(0, hh, canvas.width, canvas.height/4); 			context.font = '60pt Calibri'; 			 			context.shadowColor = "RGBA(127,127,127,1)"; 			context.shadowOffsetX = 3; 			context.shadowOffsetY = 3; 			context.shadowBlur = 0; 			context.fillStyle = "RGBA(0, 0, 0, 0.8)"; 			context.fillText("Blur Canvas", 40, 80+hh); 			 			// section three - down shadow effect 			var hh = canvas.height/4 + hh; 			context.fillStyle="black"; 			context.fillRect(0, hh, canvas.width, canvas.height/4); 			for(var i = 0; i < 10; i++) 			{ 				context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")"; 				context.shadowOffsetX = i*2; 				context.shadowOffsetY = i*2; 				context.shadowBlur = i*2; 				context.fillStyle = "RGBA(127, 127, 127, 1)"; 				context.fillText("Blur Canvas", 40, 80+hh); 			} 			 			// section four -  fade effect 			var hh = canvas.height/4 + hh; 			context.fillStyle="green"; 			context.fillRect(0, hh, canvas.width, canvas.height/4); 			for(var i = 0; i < 10; i++) 			{ 				context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")"; 				context.shadowOffsetX = 0; 				context.shadowOffsetY = -i*2; 				context.shadowBlur = i*2; 				context.fillStyle = "RGBA(127, 127, 127, 1)"; 				context.fillText("Blur Canvas", 40, 80+hh); 			} 			for(var i = 0; i < 10; i++) 			{ 				context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")"; 				context.shadowOffsetX = 0; 				context.shadowOffsetY = i*2; 				context.shadowBlur = i*2; 				context.fillStyle = "RGBA(127, 127, 127, 1)"; 				context.fillText("Blur Canvas", 40, 80+hh); 			} 			for(var i = 0; i < 10; i++) 			{ 				context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")"; 				context.shadowOffsetX = i*2; 				context.shadowOffsetY = 0; 				context.shadowBlur = i*2; 				context.fillStyle = "RGBA(127, 127, 127, 1)"; 				context.fillText("Blur Canvas", 40, 80+hh); 			} 			for(var i = 0; i < 10; i++) 			{ 				context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")"; 				context.shadowOffsetX = -i*2; 				context.shadowOffsetY = 0; 				context.shadowBlur = i*2; 				context.fillStyle = "RGBA(127, 127, 127, 1)"; 				context.fillText("Blur Canvas", 40, 80+hh); 			} 		} 		 	</script> </head> <body> 	<h2>HTML5 Canvas Clip Demo - By Gloomy Fish</h2> 	<pre>Fill And Stroke Clip</pre> 	<div id="my_painter"> 		<canvas id="text_canvas"></canvas> 	</div> </body> </html>
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